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The Games Machine 76
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Indiana Jones
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PREVIEW.GOB
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misc_pup_marduk.pup
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Text File
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1999-11-15
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5KB
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116 lines
# Jones 3D Puppet File
#
# marduk.pup
#
# Puppet file for aet_wm.3do
#
# [RT]
#
# (C) 1998 LucasArts Entertainment Company LLC. All Rights Reserved.
#Move type Keyframe Flags Lo Hi Description
#============== =============================== ======= === === ========================
Mode=0 # Unarmed
stand wm_stand.key 0x00 0 2 # Stand
walk wm_stand.key 0x00 0 2 # Walk
run wm_stand.key 0x00 0 2 # Run
walkback wm_stand.key 0x00 0 2 # Walk backward
strafeleft wm_stand.key 0x00 0 2 # Step left
straferight wm_stand.key 0x00 0 2 # Step right
turnleft wm_stand.key 0x00 0 2 # Turn left
turnright wm_stand.key 0x00 0 2 # Turn right
death wm_die.key 0x14 5 5 # Death
fire wm_attack1_lightning.key 0x20 1 3 # Fire 1
fire2 wm_attack2_torsospin.key 0x02 1 3 # Fire 2
hit wm_bighit.key 0x12 1 3 # Hit 1
hitheadl wm_hit_sideL.key 0x12 1 3 # Hit to left side of head
hitheadr wm_hit_sideR.key 0x12 1 3 # Hit to right side of head
hitsidel wm_hit_sideL.key 0x12 1 3 # Hit to left side
hitsider wm_hit_sideR.key 0x12 1 3 # Hit to right side
activate wm_charge.key 0x20 1 3
#---------------------------------------------------------------------------------------
Mode=1, BasedOn=0 # Whip drawn
stand wm_attack1_lightning.key 0x22 0 0 # Fire 1
#---------------------------------------------------------------------------------------
Mode=2, BasedOn=0 # Pistol drawn
#---------------------------------------------------------------------------------------
Mode=3, BasedOn=0 # Rifle drawn
#---------------------------------------------------------------------------------------
Mode=4, BasedOn=0 # Shotgun drawn
#---------------------------------------------------------------------------------------
Mode=5, BasedOn=0 # Bazooka drawn
#---------------------------------------------------------------------------------------
Mode=6, BasedOn=0 # Grenade drawn
#---------------------------------------------------------------------------------------
Mode=7, BasedOn=0 # Special weapon drawn
#=======================================================================================
Mode=8 # Unarmed swimming
#---------------------------------------------------------------------------------------
Mode=9, BasedOn=8 # Swim with weapon 1
#---------------------------------------------------------------------------------------
Mode=10, BasedOn=8 # Swim with weapon 2
#---------------------------------------------------------------------------------------
Mode=11, BasedOn=8 # Swim with weapon 3
#---------------------------------------------------------------------------------------
Mode=12, BasedOn=8 # Swim with weapon 4
#---------------------------------------------------------------------------------------
Mode=13, BasedOn=8 # Swim with weapon 5
#---------------------------------------------------------------------------------------
Mode=14, BasedOn=8 # Swim with weapon 6
#---------------------------------------------------------------------------------------
Mode=15, BasedOn=8 # Swim with weapon 7
#=======================================================================================
Mode=16 # Unarmed crawling
#---------------------------------------------------------------------------------------
Mode=17, BasedOn=16 # Crawl with weapon 1
#---------------------------------------------------------------------------------------
Mode=18, BasedOn=16 # Crawl with weapon 2
#---------------------------------------------------------------------------------------
Mode=19, BasedOn=16 # Crawl with weapon 3
#---------------------------------------------------------------------------------------
Mode=20, BasedOn=16 # Crawl with weapon 4
#---------------------------------------------------------------------------------------
Mode=21, BasedOn=16 # Crawl with weapon 5
#---------------------------------------------------------------------------------------
Mode=22, BasedOn=16 # Crawl with weapon 6
#---------------------------------------------------------------------------------------
Mode=23, BasedOn=16 # Crawl with weapon 7
#=======================================================================================
Joints
0=13 # 0 = Head joint
1=12 # 1 = Neck joint
2=17 # 2 = Hip joint
3=11 # 3 = Firing joint 1
4=8 # 4 = Firing joint 2
5=10 # 5 = Aiming joint 1
6=7 # 6 = Aiming joint 2
#---------------------------------------------------------------------------------------
end