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Text File  |  1999-11-15  |  5KB  |  116 lines

  1. # Jones 3D Puppet File
  2. #
  3. # marduk.pup
  4. #
  5. # Puppet file for aet_wm.3do
  6. #
  7. # [RT]
  8. #
  9. # (C) 1998 LucasArts Entertainment Company LLC.  All Rights Reserved.
  10.  
  11. #Move type        Keyframe                        Flags    Lo    Hi    Description
  12. #==============    ===============================    =======    ===    ===    ========================
  13. Mode=0                                                            # Unarmed
  14.  
  15. stand            wm_stand.key                    0x00    0    2    # Stand
  16. walk            wm_stand.key                    0x00    0    2    # Walk
  17. run                wm_stand.key                    0x00    0    2    # Run
  18. walkback        wm_stand.key                    0x00    0    2    # Walk backward
  19. strafeleft        wm_stand.key                    0x00    0    2    # Step left
  20. straferight        wm_stand.key                    0x00    0    2    # Step right
  21. turnleft        wm_stand.key                    0x00    0    2    # Turn left
  22. turnright        wm_stand.key                    0x00    0    2    # Turn right
  23. death            wm_die.key                        0x14    5    5    # Death
  24. fire            wm_attack1_lightning.key        0x20    1    3    # Fire 1
  25. fire2            wm_attack2_torsospin.key        0x02    1    3    # Fire 2
  26. hit                wm_bighit.key                    0x12    1    3    # Hit 1
  27. hitheadl        wm_hit_sideL.key                0x12    1    3    # Hit to left side of head
  28. hitheadr        wm_hit_sideR.key                0x12    1    3    # Hit to right side of head
  29. hitsidel        wm_hit_sideL.key                0x12    1    3    # Hit to left side
  30. hitsider        wm_hit_sideR.key                0x12    1    3    # Hit to right side
  31. activate        wm_charge.key                    0x20    1    3
  32.  
  33. #---------------------------------------------------------------------------------------
  34. Mode=1, BasedOn=0                                                # Whip drawn
  35. stand            wm_attack1_lightning.key        0x22    0    0    # Fire 1
  36.  
  37. #---------------------------------------------------------------------------------------
  38. Mode=2, BasedOn=0                                                # Pistol drawn
  39.  
  40. #---------------------------------------------------------------------------------------
  41. Mode=3, BasedOn=0                                                # Rifle drawn
  42.  
  43. #---------------------------------------------------------------------------------------
  44. Mode=4, BasedOn=0                                                # Shotgun drawn
  45.  
  46. #---------------------------------------------------------------------------------------
  47. Mode=5, BasedOn=0                                                # Bazooka drawn
  48.  
  49. #---------------------------------------------------------------------------------------
  50. Mode=6, BasedOn=0                                                # Grenade drawn
  51.  
  52. #---------------------------------------------------------------------------------------
  53. Mode=7, BasedOn=0                                                # Special weapon drawn
  54.  
  55. #=======================================================================================
  56. Mode=8                                                             # Unarmed swimming
  57.  
  58. #---------------------------------------------------------------------------------------
  59. Mode=9, BasedOn=8                                                # Swim with weapon 1
  60.  
  61. #---------------------------------------------------------------------------------------
  62. Mode=10, BasedOn=8                                                # Swim with weapon 2
  63.  
  64. #---------------------------------------------------------------------------------------
  65. Mode=11, BasedOn=8                                                # Swim with weapon 3
  66.  
  67. #---------------------------------------------------------------------------------------
  68. Mode=12, BasedOn=8                                                # Swim with weapon 4
  69.  
  70. #---------------------------------------------------------------------------------------
  71. Mode=13, BasedOn=8                                                # Swim with weapon 5
  72.  
  73. #---------------------------------------------------------------------------------------
  74. Mode=14, BasedOn=8                                                # Swim with weapon 6
  75.  
  76. #---------------------------------------------------------------------------------------
  77. Mode=15, BasedOn=8                                                # Swim with weapon 7
  78.  
  79. #=======================================================================================
  80. Mode=16                                                            # Unarmed crawling
  81.  
  82. #---------------------------------------------------------------------------------------
  83. Mode=17, BasedOn=16                                                # Crawl with weapon 1
  84.  
  85. #---------------------------------------------------------------------------------------
  86. Mode=18, BasedOn=16                                                # Crawl with weapon 2
  87.  
  88. #---------------------------------------------------------------------------------------
  89. Mode=19, BasedOn=16                                                # Crawl with weapon 3
  90.  
  91. #---------------------------------------------------------------------------------------
  92. Mode=20, BasedOn=16                                                # Crawl with weapon 4
  93.  
  94. #---------------------------------------------------------------------------------------
  95. Mode=21, BasedOn=16                                                # Crawl with weapon 5
  96.  
  97. #---------------------------------------------------------------------------------------
  98. Mode=22, BasedOn=16                                                # Crawl with weapon 6
  99.  
  100. #---------------------------------------------------------------------------------------
  101. Mode=23, BasedOn=16                                                # Crawl with weapon 7
  102.  
  103. #=======================================================================================
  104. Joints
  105.  
  106. 0=13    # 0 = Head joint
  107. 1=12    # 1 = Neck joint
  108. 2=17    # 2 = Hip joint
  109. 3=11    # 3 = Firing joint 1
  110. 4=8        # 4 = Firing joint 2
  111. 5=10    # 5 = Aiming joint 1
  112. 6=7        # 6 = Aiming joint 2
  113.  
  114. #---------------------------------------------------------------------------------------
  115. end
  116.